![]() Tinkerer wants to make sure that he goes nice and slow so that the Brute draws all the aggro and then he is going to reposition and attack so that for turn 2 he is in the right position. Tinkerer Plays Hook Gun and Flame Thrower at initiative 72. However this play means the Brute will most likely take zero damage(only a lucky +2 or x2 dmg will be able to damage him and even then it won’t be much) Early on you won’t know the odds like this but just be prepared when you retaliate to have plan B and as you play more you will learn how enemies behave. so this play only works perfectly 62.5% of the time. In this case guards have a 25% chance of drawing a card where they don’t move and just shield up, and then they have a 12.5% chance of drawing a ranged attack where the Brutes retaliate won’t hit. This is a retaliate play and retaliate can be amazing but it must be used carefully. Turn 1īrute plays Wall of Doom and Shield Bash at initiative 15. if you can consistently output damage without wasting turns you will do very well. A lot of Gloomhaven is taking what you think was going to happen, VS what really happened, and making the best of it. Even if you are not playing these characters the principles will still apply.īear in mind that this particular example may or may not be optimal and that it can definitely change based upon monster draws but it should give you a good start and a mindset about how to play Gloomhaven. I’ve chosen Tinkerer(very underrated especially early on, he can be extremely strong) and Brute. I am going to illustrate a couple of turns to make some key points. This way you can be more aggressive and spend less turns defending and kiting the enemies, which means you won’t run out of cards from extra turns. ![]() This is not a big map and it is pretty monster dense so quickly dispatching monsters to mitigate them attacking you is key. Your job here is to take them out quickly. There are a lot of bandit guards in the first room. Now let’s talk about beating Black Barrow! If you still fail, which you probably won’t, then you can turn it down to 0. Read this whole article and then try it at level 1. Personally I don’t love this as I prefer a challenge. This will immediately make it much easier. The very first piece of advice I can give you is that you can turn the difficulty from 1 down to 0. I wrote an article comparing them so check it out here. Jaws of the Lion is much easier in the beginning as it has 5 tutorial missions which slowly introduce you to the concepts. Even if you aren’t a beginner though keep reading after the Black Barrow section to learn some more advanced tips about Gloomhaven!īlack Barrow is the first scenario but it’s not really a tutorial so it’s difficulty is mostly in line with the rest of the game. You most likely ended up here because the first scenario, or first few scenarios, are giving you some trouble. Sometimes I kick it up a notch or two but I find that games on standard difficulty are hard but don’t require you to min-max or play your turns with more than a modest amount of planning. This was 2017 and I’ve been playing ever since. ![]() They called me and I left work to go and grab it because I just KNEW it was going to be amazing. Through complete luck, my FLGS(friendly local game store) happened to have a copy from the original Kickstarter and I was on a waiting list. With the strategies I am going to share you will be able to consistently beat scenarios and even, sometimes, steam roll them. Will it be a cakewalk? Mostly no, but who wants that anyways. Gloomhaven proving a bit too difficult? This guide is to help players get better at Gloomhaven so that they can beat scenario after scenario, starting with Black Barrow.
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